Put the strongest rules first
Use direct behavioral instructions for boundaries or facts that should not drift:Choose phased or tracked progression
Avoid adding a meter simply to make a character look complex. If the same effect can be achieved with two clear behavioral rules, use the simpler version.
Write reliable phases
Every phase needs:- A name that summarizes the relationship or story state.
- A specific trigger for entering it.
- A behavioral mandate describing what becomes different.
- An optional world change if the setting should reflect the progression.
Use State Trackers for changing values
State Trackers are the platform’s native way to keep important story information live across a chat. Use them instead of asking the model to manually remember and recalculate a number in ordinary prose. Common trackers include:- Affection or rapport.
- Mood.
- Outfit.
- Location.
- A custom meter, counter, choice, time, or text state.
- Create a meter with a clear range and starting value.
- Explain what the value represents.
- Define a few meaningful gain and loss triggers.
- Describe the character’s behavior at each range.
- Test whether values move at the pace you intended.
Connect behavior to state
A number matters only when it changes the character. Create a small behavior map:
This is more useful than repeating “she trusts the user more” at every level.
Let the environment tell part of the story
For high-concept characters, the setting can reflect emotion or progression:Make complex mechanics discoverable
If a character has commands, unusual rules, or several trackers, explain the essentials in the Public Description or provide a simple help instruction in Extra Details:Keep the engine maintainable
- Use short headings and cause-to-effect rules.
- Remove duplicate or contradictory instructions.
- Prefer native State Trackers for live values.
- Reserve major changes for meaningful actions.
- Add one system at a time and test it before adding another.
- If the system repeatedly fails, simplify it.
Next: Create the gallery
Showcase the finished character with a deliberate cover and supporting scenes.