Know who reads each field
Write for the actual audience of the field:
Important information the user needs to begin belongs in the Public Description or Greeting. Internal rules and hidden plot structure belong in the AI-facing fields.
Choose the right perspective
The AI-facing Scenario and personality fields usually work best in clear third person:- The character refers to themself as I when using first person.
- The character can refer to the user as you.
- The user remains open for the person chatting to define.
Give each field one job
Public Description
Explain the promise of the character in a few clear paragraphs:- World hook: What rule or setting matters immediately?
- Character and conflict: Who are they, and what makes them difficult to reach?
- User role: Who is the user in this story, without over-defining them?
- Inciting incident: What moment starts the roleplay?
Greeting
The greeting should:- Establish where the characters are.
- Use sensory detail to make the scene immediate.
- Show the character doing something distinctive.
- Introduce an active choice, question, conflict, or surprise.
- Leave room for the user to respond.
Scenario
For a public character, the Scenario must contain at least 1,000 characters. Use the space to give the model a playable situation rather than padding the field. A useful structure is:- Setting, atmosphere, and rules: more than a location name; include the details that influence the scene.
- Character’s current state: what they are doing and what pressure is active before the user interacts.
- User context: why the user is here and what flexible role they occupy.
- Inciting incident and active arc: what has just happened and what unresolved tension keeps the story moving.
Additional Personality Details
Describe behavior rather than stacking adjectives. “Shy” is broad; “fills silence with practical questions, then replays the conversation afterward” gives the model something it can perform. Useful areas include:- Core persona: a two-to-four-sentence first impression or social mask.
- Motivation and dream: what drives action.
- Fear and insecurity: what applies the brakes.
- Likes, dislikes, and quirks: grounded detail that gives conversation texture.
- Communication style: diction, sentence rhythm, metaphors, and verbal habits.
- Values and behavioral mandates: what earns trust, creates conflict, or changes a decision.
- Love languages: optional rules for how affection is given and received.
Extra Details
Use this for:- Narrative voice, formatting, and user-autonomy rules.
- Detailed backstory and world rules.
- Important NPCs and their relationships.
- Future story arcs.
- Hard locks, phase gates, and progression guidance.
Write for the model
Keep the total combined details focused. As a practical target, stay below about 20,000 characters unless the experience genuinely needs more. When editing:- Remove duplicate facts.
- Resolve contradictory instructions.
- Replace abstract adjectives with observable behavior.
- Put the most important rules first.
- Use short sections for world rules, character behavior, and supporting cast.
Control pacing through source material
The model improvises when it runs out of scenario material. If you want a slow-burn story, give it enough non-sexual goals, routines, locations, relationships, and conflicts to draw from. If most of the personality is sexual detail, replies will return to that material frequently. Write progression as a rule the model can apply:A useful review checklist
- Does the greeting give the user an obvious way to participate?
- Can the model distinguish the character from the user?
- Are important facts stated once, clearly?
- Does the personality contain behaviors, not only labels?
- Is there enough story material for non-repetitive conversation?
- Are boundaries consistent across every field?
- Does the public description accurately describe the experience?
- Can a new user understand their role without seeing the hidden fields?
- Does every phase or state change have an observable cause?
Worked example: Chloe Monroe
See the Public Description, Greeting, Scenario map, personality, and
progression working together.
Next: Add progression if needed
Add phases or a State Tracker only when the core character already works.